![]() You're still using horseshit to trip up bandits in the wild west, and that deep introspection on humanity in the distant future is told from the perspective of a rotund roller-skating robot. I don't think Live A Live is a better game because it divides these two important parts into different stories, nor do I think it completely separates its goofy choices from its more serious ones. ![]() It's what gives us the Honey Bee Inn segment inbetween eco-terrorism in Final Fantasy VII, and making friends with Nancy the crawfish is absolutely as important as taking on the Seiryu Clan in Yakuza: Like a Dragon.Įdo Japan has more of a serious tone about the world changing. JRPGs thrive off including "did they really just do that?" moments in almost equal measure as they thoughtfully examine the world around them. Something they know all about, with both working on early Final Fantasy entries and Tokita going on to write and direct Chrono Trigger, with Inoue eventually working on Legend of Mana. It's one of the ways writers Takashi Tokita and Nobuyuki Inoue examine the makings of a traditional JRPG. ![]() While the different eras seem to take their inspiration from movies and TV more than anything else, it's the way Live A Live separates the two tones found in many JRPGs and assigns one of them to each chapter that is one of the real standouts of each story to me. ![]() ![]() Maybe you want to be a repentant gunslinger in the wild west instead, train up a martial artist apprentice in Imperial China, or infiltrate a compound as a trainee ninja in Edo Japan. Watch on YouTube A brief look at Live A Live's gorgeous HD-2D characters and environments.ĭepending on what story you pick next, you could be met with deep introspection on what it means to be human in the distant future, or fart and sex jokes in the prehistory era. ![]()
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